godot/scene
Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
..
2d New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
3d New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
animation Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
resources Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
register_scene_types.cpp some class renames 2017-01-12 18:28:12 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00