godot/scene
Daniel Ting 04ea6ec88d Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522
2020-07-16 12:24:57 -05:00
..
2d Revert "Merge pull request #38341 from verdog/camera-bounds-fix" 2020-07-11 19:05:48 +01:00
3d Properly pass safe margin on initialization. 2020-07-14 10:19:58 -03:00
animation Add override keywords. 2020-07-10 13:56:54 +01:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Evenly distribute stretched Nodes in BoxContainer 2020-07-16 12:24:57 -05:00
main Add override keywords. 2020-07-10 13:56:54 +01:00
resources Merge pull request #40327 from pkdawson/patch-1 2020-07-14 14:16:29 +02:00
register_scene_types.cpp Merge pull request #40268 from DanielZTing/master 2020-07-15 09:21:04 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00