godot/modules/mono
Rémi Verschelde bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
..
build_scripts Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
doc_classes Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
editor BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
editor_templates Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
glue Fix marshaling values of generic Godot Dictionary 2022-01-12 23:26:51 +01:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
utils Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
csharp_script.h Merge pull request #55679 from raulsntos/script_reload_fix 2022-01-16 11:56:39 +01:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_dirs.cpp [macOS] Fix self-contained mode, by looking for ._sc_ and writing data to the bundle directory instead of executable directory. 2022-01-13 21:29:22 +02:00
godotsharp_dirs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Improve editor template workflow 2022-01-02 21:52:09 +01:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
signal_awaiter_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00