godot/scene
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
..
2d Merge pull request #51591 from Calinou/call-group-default-immediate 2022-05-10 14:52:23 +02:00
3d Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 2022-05-10 15:08:32 +02:00
animation Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
gui Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
main Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
resources Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00