godot/scene
Mateus Reis e4181c6d48
Fix double text_changed signal when overwriting selection in LineEdit
The part of gui_input that handles unicode wasn't checking
text_changed_dirty before emitting the signal, unlike the rest of the text editing functions.

Fixes #86451

(cherry picked from commit cab48493d8)
2024-03-11 23:20:48 +01:00
..
2d Fix animated tile random start time not scaled to animation duration 2024-03-11 23:07:35 +01:00
3d Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension 2024-03-11 18:10:01 +01:00
animation Fix some build errors with `disable_3d=Yes` 2024-01-25 18:55:00 +01:00
audio
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix double text_changed signal when overwriting selection in LineEdit 2024-03-11 23:20:48 +01:00
main Fix duplicating sub-scene may get two copies of internal node 2024-03-11 22:34:53 +01:00
resources Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2024-03-11 23:07:04 +01:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h