godot/scene
smix8 05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
..
2d Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
3d Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
animation Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix 2022-04-28 18:22:23 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #52624 from e8newallm/52577 2022-04-28 17:57:02 +02:00
main Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #58599 from Calinou/styleboxflat-add-skew 2022-04-28 18:32:01 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00