godot/servers/rendering/renderer_rd
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
..
effects Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
environment Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
forward_clustered Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
forward_mobile Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
shaders Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix errors related to reflection probe now using a render buffers object 2022-12-26 22:23:22 +11:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Fix parameters for hash_murmur3_one_32 2022-11-22 19:46:54 +01:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
renderer_canvas_render_rd.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
renderer_compositor_rd.cpp Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
renderer_scene_render_rd.h Move SDFGI update logic into clustered renderer 2022-12-24 00:00:11 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00