60 lines
3.4 KiB
Markdown
60 lines
3.4 KiB
Markdown
# How to contribute efficiently
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**Please read the first section before reporting a bug!**
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## Reporting bugs or proposing features
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The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
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Everything refered to hereafter as "bug" also applies for feature requests.
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If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
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#### Search first in the existing database
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Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
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#### Specify the platform
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Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
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* Operating system
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* Device (including architecture, e.g. x86, x86_64, arm, etc.)
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* GPU model (and driver in use if you know it)
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#### Specify steps to reproduce
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Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
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#### Provide a simple, example project
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Sometimes an unexpected behavior happens in your project. In such case, understand that:
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* What happens to you may not happen to other users.
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* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
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To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
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## Contributing pull requests
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If you want to add new engine functionalities, please make sure that:
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* This functionality is desired.
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* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
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* Even if it does not get merged, your PR is useful for future work by another developer.
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Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
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#### Be nice to the git history
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Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
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When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
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Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
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This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
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Thanks!
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The Godot development team
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