godot/scene/main
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
canvas_item.h Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
canvas_layer.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
http_request.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
http_request.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
missing_node.h Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
node.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
node.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
resource_preloader.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
resource_preloader.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
scene_tree.cpp Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
scene_tree.h [Net] Allow branch-specific MultiplayerAPIs. 2022-04-26 17:22:54 +02:00
shader_globals_override.cpp Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
viewport.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
window.cpp Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
window.h Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00