godot/platform
Rémi Verschelde 1769cbc0e2 SCons: Default to builtin libpng/freetype on Linux
The rationale for keeping those shared by default is that they're typical
dependencies found on any Linux system, and it saves compilation time and
binary size to link their dynamically.

But since official builds default to all-builtin, and Debian/Ubuntu still
don't have libpng16 (which we now require) readily available on all their
supported releases, it's simpler to bundle all the things.

This does not change the fact that those dependencies *can* be unbundled
on Linux, it's only the default option changing.
2019-06-23 10:02:35 +02:00
..
android Merge pull request #29910 from m4gr3d/dev_deprecate_armv6 2019-06-20 10:22:23 +02:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
javascript Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
osx Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
x11 SCons: Default to builtin libpng/freetype on Linux 2019-06-23 10:02:35 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00