godot/scene
Rindbee 075e79bf04 Improve validation when setting max/min/page in Range
The incoming value is validated first and then compared.

Previously, when the ScrollContainer was scrolled, the ScrollBar of
the other axis of the ScrollContainer would emit the changed signal.
This commit avoids that.
2022-10-20 14:04:09 +08:00
..
2d Rename Camera2D's smoothing to position_smoothing 2022-10-11 16:51:26 +02:00
3d Merge pull request #66940 from aaronfranke/doc-get-tr-aabb 2022-10-19 22:40:02 +02:00
animation Connect signal animation_removed to its proper method 2022-10-10 18:39:49 -05:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gui Improve validation when setting max/min/page in Range 2022-10-20 14:04:09 +08:00
main Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
resources Fix typo in VisualShader DistanceFade node 2022-10-18 18:20:31 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00