godot/scene/gui
Juan Linietsky db7f491833 Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
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SCsub
base_button.cpp Renames properties and methods to avoid ambiguities 2017-08-05 22:52:58 +02:00
base_button.h
box_container.cpp
box_container.h
button.cpp Fixed button flat behavior when not in normal state. 2017-07-18 11:03:06 -05:00
button.h
button_group.cpp
button_group.h
center_container.cpp
center_container.h
check_box.cpp
check_box.h
check_button.cpp
check_button.h
color_picker.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
color_picker.h Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
color_rect.cpp
color_rect.h
container.cpp More fill modes for containers, closes #9504 2017-07-06 19:06:55 -03:00
container.h
control.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
control.h More fill modes for containers, closes #9504 2017-07-06 19:06:55 -03:00
dialogs.cpp Icons can now be added inside line edits (Search icon). 2017-07-19 13:23:16 -05:00
dialogs.h
file_dialog.cpp
file_dialog.h
gradient_edit.cpp Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
gradient_edit.h renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
graph_edit.cpp Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
graph_edit.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
graph_node.cpp Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
graph_node.h Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
grid_container.cpp
grid_container.h
input_action.cpp Fix shortcuts, make them visible again and work. 2017-06-22 19:57:59 -03:00
input_action.h
item_list.cpp ItemList: Remove redundant Vector2 initializations. 2017-08-02 21:49:06 +02:00
item_list.h Enhanched About dialog, Add ItemList auto_height 2017-07-21 14:18:40 +07:00
label.cpp Label: update min size when regenerate wordcache 2017-07-25 17:06:16 +07:00
label.h
line_edit.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
line_edit.h
link_button.cpp
link_button.h
margin_container.cpp
margin_container.h
menu_button.cpp MenuButton: defer grab_click_focus until button_up 2017-08-02 00:43:25 +07:00
menu_button.h
option_button.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
option_button.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
panel.cpp
panel.h
panel_container.cpp
panel_container.h
patch_9_rect.cpp Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync 2017-08-01 00:15:37 +02:00
patch_9_rect.h -Moved NinePatch to shader, saves a ton of draw calls rendering UI 2017-06-21 23:37:25 -03:00
popup.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
popup.h
popup_menu.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
popup_menu.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
progress_bar.cpp
progress_bar.h
range.cpp Merge pull request #9764 from Noshyaar/pr-fix2 2017-07-24 08:07:32 +02:00
range.h
reference_rect.cpp
reference_rect.h
rich_text_label.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
rich_text_label.h Added additional functions to RichTextLabel: 2017-07-08 14:05:18 -04:00
scroll_bar.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
scroll_bar.h
scroll_container.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
scroll_container.h
separator.cpp
separator.h
slider.cpp Fixed slider centering when using SIZE_EXPAND_FILL. 2017-07-18 01:50:01 -05:00
slider.h Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
spin_box.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
spin_box.h
split_container.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
split_container.h Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
tab_container.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
tab_container.h
tabs.cpp 'tab_changed' signal after using 'set_current_tab' 2017-08-05 17:56:00 +02:00
tabs.h Tabs: expose tab_close_display_policy property 2017-07-23 16:12:19 +07:00
text_edit.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
text_edit.h
texture_button.cpp Fix the resize mode of TextureButton cannot be saved into resource files. 2017-07-26 13:39:14 +08:00
texture_button.h
texture_progress.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
texture_progress.h
texture_rect.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
texture_rect.h
tool_button.cpp
tool_button.h
tree.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
tree.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
video_player.cpp
video_player.h
viewport_container.cpp
viewport_container.h