godot/servers
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
..
audio Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
physics_3d Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rendering Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
xr Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
audio_server.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
display_server.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
physics_server_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
physics_server_3d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
physics_server_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_server_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
xr_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00