godot/servers
lawnjelly 26e93dc5c6 Fix lighting_dirty flag bug
In rare circumstances, changing the geometry data attached to an instance, there was the opporunity for the lighting_dirty flag to get out of sync, which could lead to access to a stale light RID, and warnings or worse.

This PR fixes the problem by ensuring the lighting is always updated on the instance when first adding GeometryData.
2021-12-11 11:27:21 +00:00
..
arvr Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
audio Remove unimplemented methods 2021-11-18 12:47:36 +00:00
camera Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics Handle test body motion with 0 margin 2021-12-10 11:16:35 +01:00
physics_2d Handle test body motion with 0 margin 2021-12-10 11:16:35 +01:00
visual Fix lighting_dirty flag bug 2021-12-11 11:27:21 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
arvr_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
arvr_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
audio_server.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.cpp Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
physics_server.h Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visual_server.h Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00