..
portals
Add option to use handles to RID
2021-12-06 14:43:34 +00:00
SCsub
Portal occlusion culling
2021-07-14 11:43:23 +01:00
rasterizer.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
rasterizer.h
Added material_overlay property to MeshInstance
2021-11-15 23:50:34 +00:00
shader_language.cpp
Fix ^= operator in shaders
2021-12-03 10:34:56 +03:00
shader_language.h
Add `const` qualifier support for function arguments in shaders
2021-11-19 21:20:23 +01:00
shader_types.cpp
Merge pull request #53411 from RandomShaper/ubershaders_3.x
2021-11-09 13:12:44 +01:00
shader_types.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp
Faster editor line drawing - Path2D and draw_line
2021-10-29 12:40:24 +01:00
visual_server_canvas.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
visual_server_globals.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
visual_server_globals.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_raster.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
visual_server_raster.h
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
visual_server_scene.cpp
BVH - add option for expanded AABBs in leaves
2021-11-20 06:45:12 +00:00
visual_server_scene.h
Fix lighting_dirty flag bug
2021-12-11 11:27:21 +00:00
visual_server_viewport.cpp
Only update render target directly if ARVR mode is off
2021-10-26 21:40:25 +11:00
visual_server_viewport.h
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00