godot/platform/macos/export
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
..
codesign.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
codesign.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
export_plugin.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
lipo.cpp [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
lipo.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
macho.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macho.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00