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arvr
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
audio
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Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362
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2018-11-21 22:57:31 -03:00 |
physics
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Added function to control 6DOF precision
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2018-11-27 07:11:28 +01:00 |
physics_2d
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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2018-11-16 08:49:26 -03:00 |
visual
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Fix error when adding children to YSort
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2018-12-04 21:11:40 +02:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
arvr_server.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
arvr_server.h
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Merge pull request #21982 from luzpaz/misc-typos
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2018-09-13 10:59:00 +02:00 |
audio_server.cpp
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Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
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2018-11-13 18:17:19 -03:00 |
audio_server.h
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Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
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2018-11-13 18:17:19 -03:00 |
physics_2d_server.cpp
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Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
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2018-11-07 17:51:27 -03:00 |
physics_2d_server.h
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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2018-11-16 08:49:26 -03:00 |
physics_server.cpp
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Fix warnings about unhandled enum value in switch [-Wswitch]
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2018-09-27 18:34:30 +02:00 |
physics_server.h
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Added function to control 6DOF precision
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2018-11-27 07:11:28 +01:00 |
register_server_types.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
register_server_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
server_wrap_mt_common.h
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add 3D textures
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2018-07-30 12:20:27 +02:00 |
visual_server.cpp
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
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2018-11-19 10:43:29 -03:00 |
visual_server.h
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |