godot/servers/physics_2d
Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
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SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
area_pair_2d_sw.cpp Fixed non-monitorable areas triggering overlap 2018-10-11 12:19:03 +02:00
area_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_2d_sw.cpp 2D Rigid Body CCD should work again, fixes #6664 2018-11-08 15:22:28 -03:00
body_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
body_pair_2d_sw.cpp Remove redundant "== false" code 2018-10-06 16:20:41 -04:00
body_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
broad_phase_2d_hash_grid.cpp Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
broad_phase_2d_hash_grid.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
broad_phase_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_object_2d_sw.cpp Fix picking in CanvasLayer 2018-08-25 00:03:26 +02:00
collision_object_2d_sw.h Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
collision_solver_2d_sat.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_solver_2d_sat.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sw.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
collision_solver_2d_sw.h -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
constraint_2d_sw.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d_sw.cpp add project method to Vector2/3 2018-08-16 12:52:38 +02:00
joints_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_sw.cpp -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_2d_server_sw.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_2d_server_wrap_mt.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
physics_2d_server_wrap_mt.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
shape_2d_sw.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shape_2d_sw.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
space_2d_sw.cpp Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250 2018-11-14 21:21:51 -03:00
space_2d_sw.h Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
step_2d_sw.cpp Remove redundant "== true" code 2018-10-06 16:12:36 -04:00
step_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00