godot/scene/resources
Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
..
default_theme Restore checkbutton margin to origin value, fixed issue in code search dialog 2015-01-15 13:30:00 +08:00
animation.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
animation.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
audio_stream_resampled.cpp Small batch of fixes 2014-12-15 15:42:58 -03:00
audio_stream_resampled.h Small batch of fixes 2014-12-15 15:42:58 -03:00
audio_stream.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
baked_light.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
bit_mask.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bit_mask.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bounds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bounds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
box_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
box_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
capsule_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
circle_shape_2d.cpp add sane radius increment 2014-11-08 03:30:49 -05:00
circle_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
concave_polygon_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
convex_polygon_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
curve.cpp remove useless code 2015-01-16 15:16:58 +08:00
curve.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
environment.cpp fix_environment_ressource_cubemap_support 2015-01-10 15:50:27 +01:00
environment.h Misc Fixes 2014-06-27 23:21:45 -03:00
event_stream.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
event_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
font.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gibberish_stream.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gibberish_stream.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
height_map_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
height_map_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
material.cpp added missing set_shader_param functions 2015-02-11 06:51:20 -03:00
material.h -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
mesh_data_tool.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_data_tool.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_library.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh_library.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mesh.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
mesh.h Bug Fixes 2014-11-02 11:31:01 -03:00
mikktspace.c Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
mikktspace.h Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
multimesh.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
packed_scene.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
packed_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
polygon_path_finder.cpp changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex 2015-02-01 09:23:31 -08:00
polygon_path_finder.h Misc Fixes 2014-06-27 23:21:45 -03:00
ray_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rectangle_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rectangle_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_preloader.cpp Build System Changes 2014-10-07 01:31:49 -03:00
scene_preloader.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
segment_shape_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
segment_shape_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
shader_graph.h Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
shader.cpp -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
shader.h -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
shape_2d.cpp Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
shape_2d.h -improved physics ccd 2014-02-19 11:57:14 -03:00
shape_line_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape_line_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
space_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
space_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sphere_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sphere_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box.cpp customizable content margin in styleboxes 2015-02-10 23:53:04 -03:00
style_box.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
surface_tool.cpp -Fix shortcuts for OSX code completion, fixes #1111 2015-01-04 11:03:31 -03:00
surface_tool.h Collada 2014-10-14 01:01:25 -03:00
texture.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-11 21:15:49 +10:00
texture.h Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
theme.cpp -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
theme.h -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
tile_set.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
tile_set.h lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
video_stream.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
video_stream.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
volume.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
volume.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
world_2d.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
world_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
world.cpp Fixed #553: Disable 3D nodes for smaller executable 2014-07-03 16:07:11 +08:00
world.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00