godot/scene
Hugo Locurcio 09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
..
2d Add array element type to _get_polygons and _get_outlines 2022-02-08 21:15:25 +01:00
3d Fix typos with codespell 2022-02-10 12:30:19 +01:00
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
main [Net] Allow to use strings as method name in RPC. 2022-02-09 14:27:16 +01:00
multiplayer Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error 2022-02-09 23:38:16 +01:00
resources Default to real-time radiance map filter for environment sky reflections 2022-02-10 20:12:33 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00