godot/drivers/gles3
Clay John 46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
..
shaders Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
SCsub
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp Properly clear cubemap filter state when texture array environment disabled 2021-08-20 19:12:38 -07:00
rasterizer_storage_gles3.h Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h