godot/modules/gltf
Lyuma dcca6485d0
gltf: Permit sparse accessors without a bufferView.
(cherry picked from commit 72d131899b)
2023-05-12 12:31:21 +02:00
..
doc_classes gltf: Permit sparse accessors without a bufferView. 2023-05-12 12:31:21 +02:00
editor Fix blend-file import when using custom color management in blender 2023-03-13 22:19:36 +01:00
extensions Fix glTF mesh importer not freeing nodes correctly on import 2023-03-13 14:00:38 +01:00
structures gltf: Permit sparse accessors without a bufferView. 2023-05-12 12:31:21 +02:00
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Fix blend_shape (shapekey) empty name import. 2023-04-24 16:28:29 +02:00
gltf_document.h
gltf_state.cpp GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_state.h GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_template_convert.h
register_types.cpp FBX: Disable importer when canceling FBX2glTF setup 2023-03-14 13:59:02 +01:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.