Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Alex Drozd 09c5a8fe49
adjusting step size for fastnoise frequency hint
(cherry picked from commit 2b053e4e4c)
2023-05-12 12:31:59 +02:00
.github CI: Fix checks fallback logic when changed files listing is missing 2023-04-26 14:18:39 +02:00
core Make acos and asin safe 2023-05-12 12:31:23 +02:00
doc Document high performance cost of turbulence in ParticleProcessMaterial 2023-05-12 12:31:58 +02:00
drivers Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-12 12:31:22 +02:00
editor Make environment energy adjustable as a float in 3D editor's preview environment 2023-05-12 12:31:24 +02:00
main Replaced operating system alert dialog with a warning log message, 2023-03-30 19:28:57 +02:00
misc CI: Speed up static checks by checking only changed files 2023-04-26 14:18:38 +02:00
modules adjusting step size for fastnoise frequency hint 2023-05-12 12:31:59 +02:00
platform Ensure WindowData minimized/maximized are mutually exclusive 2023-05-12 12:14:30 +02:00
scene Improve the UX of ViewportTexture in the editor 2023-05-12 12:31:22 +02:00
servers Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-12 12:31:22 +02:00
tests Make acos and asin safe 2023-05-12 12:31:23 +02:00
thirdparty doctest: Update to 2.4.11 2023-05-12 12:31:24 +02:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-12 12:31:21 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Update changelog for 4.0.3 2023-04-27 08:51:08 +02:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt doctest: Update to 2.4.11 2023-05-12 12:31:24 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Err when trying to build the editor without its required modules 2023-04-26 14:51:01 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-24 16:28:25 +02:00
methods.py Fix forced optimization in dev_build 2023-04-24 16:28:26 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.0.3-rc 2023-04-04 10:50:01 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs