godot/scene
Rindbee b91b8fce43
Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.

(cherry picked from commit af58f1e854)
2023-05-12 12:31:22 +02:00
..
2d Light3D show scaling warning immediately 2023-05-12 12:07:00 +02:00
3d Wait for navigation baking to finish before destruction 2023-05-12 12:07:01 +02:00
animation Check for type mismatch in PropertyTweener.from() 2023-03-13 21:45:34 +01:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger
gui Fix right click in selection of additional caret 2023-05-12 12:07:02 +02:00
main Improve the UX of ViewportTexture in the editor 2023-05-12 12:31:22 +02:00
resources Fix SurfaceTool::create_from_blend_shape() 2023-05-12 12:31:21 +02:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Updates VideoDecoder plugin API to GDExtension. 2023-01-30 18:39:29 -08:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h