godot/editor/export
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
..
editor_export_platform_pc.cpp Export: Default to exporting S3TC + BPTC for PC platforms 2023-02-23 18:42:28 +01:00
editor_export_platform_pc.h Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
editor_export_platform.cpp Delete unused compression formats from .imoprt files when exporting 2023-03-09 13:20:38 -08:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_plugin.cpp Bind EditorExportPlugin::_get_export_features 2023-02-07 23:14:20 +01:00
editor_export_plugin.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
editor_export_preset.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_preset.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export.cpp Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
editor_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp Remember directory when installing templates file 2023-03-10 18:18:30 +01:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00
SCsub