godot/scene
gamemanj 0a4dde93d4 Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
As it turns out, is_ceiling would be true when hitting a wall,
 and is_wall would be true momentarily when hitting a ceiling.

This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
 mess around with it.
2017-04-15 10:24:36 +01:00
..
2d Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination) 2017-04-15 10:24:36 +01:00
3d Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
animation Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gui Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
resources Merge pull request #8370 from volzhs/fix-stylebox-master 2017-04-14 17:51:30 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00