..
joints
clang-format: Various fixes to comments alignment from `clang-format` 13
2021-10-28 14:50:32 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
area_pair_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
area_pair_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
area_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
area_sw.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
body_pair_sw.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
body_pair_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
body_sw.cpp
Epsilon check for angular velocity in BodySW
2021-08-16 20:11:46 +02:00
body_sw.h
Added wakeup() call to velocity, force and impulse functions.
2021-09-28 19:00:10 +13:00
broad_phase_basic.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_basic.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_bvh.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_bvh.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_octree.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_octree.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
broad_phase_sw.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
broad_phase_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_object_sw.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_object_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
collision_solver_sat.cpp
Fix Transform::xform(Plane) functions, add Transform unit tests
2021-08-07 08:05:39 +01:00
collision_solver_sat.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
collision_solver_sw.cpp
Fix Rayshape recovery in test_body_ray_separation
2021-10-05 18:24:30 -07:00
collision_solver_sw.h
Fix Rayshape recovery in test_body_ray_separation
2021-10-05 18:24:30 -07:00
constraint_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
gjk_epa.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
gjk_epa.h
Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-16 10:20:19 -07:00
joints_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
physics_server_sw.cpp
Fix errors in KinematicBody when floor is destroyed or removed
2021-11-15 22:32:53 +01:00
physics_server_sw.h
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
shape_sw.cpp
Optimize raycast with large Heightmap shape data
2021-09-06 15:59:47 -07:00
shape_sw.h
Fix the volume calculation for cylinders
2021-11-15 22:23:17 +01:00
space_sw.cpp
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
space_sw.h
Fix physics BVH broadphase update when changing collision layer/mask
2021-10-21 16:53:41 -07:00
step_sw.cpp
Fix physics BVH pairing for teleported or fast moving objects
2021-11-16 21:23:39 +01:00
step_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00