godot/servers
PouleyKetchoupp e6b48769de
Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.

(cherry picked from commit e9fdf3e61f)
2021-11-16 21:23:39 +01:00
..
arvr Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
audio clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
physics Fix physics BVH pairing for teleported or fast moving objects 2021-11-16 21:23:39 +01:00
physics_2d Fix physics BVH pairing for teleported or fast moving objects 2021-11-16 21:23:39 +01:00
visual Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
arvr_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
arvr_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
audio_server.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.cpp Expose intersect_point in 3D physics server 2021-11-15 22:22:31 +01:00
physics_server.h Expose intersect_point in 3D physics server 2021-11-15 22:22:31 +01:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server.cpp GLES2: Disable half float on iOS via platform override 2021-10-25 16:25:56 +02:00
visual_server.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00