godot/servers/visual
lawnjelly 7de023e192
Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.

(cherry picked from commit 788f075b44)
2021-11-15 22:45:57 +01:00
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portals Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
SCsub
rasterizer.cpp
rasterizer.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
shader_language.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_scene.cpp Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_scene.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_viewport.cpp Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00