godot/core/object
Rémi Verschelde d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
..
callable_method_pointer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
callable_method_pointer.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
class_db.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
class_db.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
message_queue.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
message_queue.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
method_bind.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
method_bind.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
object_id.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
object.cpp Remove property groups for Pause Mode and Script 2020-11-15 16:01:10 +01:00
object.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
reference.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
reference.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
script_language.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
script_language.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
undo_redo.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
undo_redo.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00