.. |
audio
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
camera
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Remove unused GDNative code
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2022-03-09 13:59:03 +01:00 |
debugger
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
extensions
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PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
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2022-09-09 14:35:01 +02:00 |
movie_writer
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Rename String `plus_file` to `path_join`
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2022-08-29 19:38:13 -05:00 |
physics_2d
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Warn users when collisions are not supported
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2022-09-19 16:51:41 +02:00 |
physics_3d
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Warn users when collisions are not supported
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2022-09-19 16:51:41 +02:00 |
rendering
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
text
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
xr
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
SCsub
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Implement Running Godot as Movie Writer
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2022-06-21 11:28:47 +02:00 |
audio_server.cpp
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
audio_server.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
camera_server.cpp
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Use verbose prints when registering cameras in CameraServer
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2022-09-02 23:26:04 +02:00 |
camera_server.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
display_server.cpp
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[macOS] Add an option to align window buttons in "extend to title" mode.
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2022-09-20 12:55:59 +03:00 |
display_server.h
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[macOS] Add an option to align window buttons in "extend to title" mode.
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2022-09-20 12:55:59 +03:00 |
display_server_headless.h
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
navigation_server_2d.cpp
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
navigation_server_2d.h
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
navigation_server_3d.cpp
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
navigation_server_3d.h
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
physics_server_2d.cpp
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Expose registration of physics servers to GDExtension
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2022-09-07 15:05:46 +02:00 |
physics_server_2d.h
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Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
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2022-09-18 22:23:09 +02:00 |
physics_server_2d_wrap_mt.cpp
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Rename variable names for some singletons
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2022-04-26 22:53:50 -05:00 |
physics_server_2d_wrap_mt.h
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Add collision weight to PhysicsBody for penetrations must be avoided
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2022-08-18 08:10:31 +09:00 |
physics_server_3d.cpp
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Expose registration of physics servers to GDExtension
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2022-09-07 15:05:46 +02:00 |
physics_server_3d.h
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Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
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2022-09-18 22:23:09 +02:00 |
physics_server_3d_wrap_mt.cpp
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Rename variable names for some singletons
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2022-04-26 22:53:50 -05:00 |
physics_server_3d_wrap_mt.h
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Add collision weight to PhysicsBody for penetrations must be avoided
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2022-08-18 08:10:31 +09:00 |
register_server_types.cpp
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Expose registration of physics servers to GDExtension
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2022-09-07 15:05:46 +02:00 |
register_server_types.h
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Change Server initialization order
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2022-06-01 16:48:28 +02:00 |
rendering_server.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
server_wrap_mt_common.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
text_server.cpp
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[TextServer] Fix excessive space trimming.
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2022-09-01 21:31:39 +03:00 |
text_server.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
xr_server.cpp
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Replace Array return types with TypedArray 3
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2022-08-24 12:53:36 +02:00 |
xr_server.h
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Replace Array return types with TypedArray 3
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2022-08-24 12:53:36 +02:00 |