godot/platform/web
Emmanouil Papadeas 252d816459 Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.

(cherry picked from commit c662491bd4)
2023-09-21 14:57:13 +02:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export Display a message about missing C# support on Android/iOS/Web platforms 2023-06-24 00:09:06 +02:00
js Fix `JavaScriptBridge.eval()` never returning PackedByteArray 2023-09-21 14:57:13 +02:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_driver_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect.py SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
display_server_web.cpp [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server_web.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_webgl2.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-09-20 18:40:36 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-09-20 18:40:36 +02:00
javascript_bridge_singleton.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_web.cpp Fix formatting of dlopen error message on Windows 2023-07-10 18:09:57 +02:00
os_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
package-lock.json Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-09 13:40:10 +00:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.