godot/platform/web/js
Emmanouil Papadeas 252d816459 Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.

(cherry picked from commit c662491bd4)
2023-09-21 14:57:13 +02:00
..
engine Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
jsdoc2rst [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
libs Fix `JavaScriptBridge.eval()` never returning PackedByteArray 2023-09-21 14:57:13 +02:00