This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
0b6b2015f0
godot
/
scene
/
3d
History
Arnav Vijaywargiya
a51f3f2a58
Fixed incorrect property types
...
(cherry picked from commit
0c46f73b5e
)
2022-01-12 17:28:07 +01:00
..
SCsub
…
area.cpp
…
area.h
…
arvr_nodes.cpp
…
arvr_nodes.h
…
audio_stream_player_3d.cpp
…
audio_stream_player_3d.h
…
baked_lightmap.cpp
…
baked_lightmap.h
…
bone_attachment.cpp
…
bone_attachment.h
…
camera.cpp
…
camera.h
…
collision_object.cpp
…
collision_object.h
…
collision_polygon.cpp
…
collision_polygon.h
…
collision_shape.cpp
…
collision_shape.h
…
cpu_particles.cpp
…
cpu_particles.h
…
cull_instance.cpp
…
cull_instance.h
…
gi_probe.cpp
…
gi_probe.h
…
immediate_geometry.cpp
…
immediate_geometry.h
…
interpolated_camera.cpp
…
interpolated_camera.h
…
light.cpp
…
light.h
…
lightmapper.cpp
…
lightmapper.h
…
listener.cpp
…
listener.h
…
mesh_instance.cpp
…
mesh_instance.h
…
multimesh_instance.cpp
…
multimesh_instance.h
…
navigation.cpp
…
navigation.h
…
navigation_agent.cpp
…
navigation_agent.h
…
navigation_mesh_instance.cpp
…
navigation_mesh_instance.h
…
navigation_obstacle.cpp
…
navigation_obstacle.h
…
occluder.cpp
…
occluder.h
…
particles.cpp
…
particles.h
…
path.cpp
…
path.h
…
physics_body.cpp
…
physics_body.h
…
physics_joint.cpp
…
physics_joint.h
…
portal.cpp
…
portal.h
…
position_3d.cpp
…
position_3d.h
…
proximity_group.cpp
…
proximity_group.h
…
ray_cast.cpp
Fixed incorrect property types
2022-01-12 17:28:07 +01:00
ray_cast.h
Fixed incorrect property types
2022-01-12 17:28:07 +01:00
reflection_probe.cpp
…
reflection_probe.h
…
remote_transform.cpp
…
remote_transform.h
…
room.cpp
…
room.h
…
room_group.cpp
…
room_group.h
…
room_manager.cpp
…
room_manager.h
…
skeleton.cpp
…
skeleton.h
…
soft_body.cpp
…
soft_body.h
…
spatial.cpp
…
spatial.h
…
spatial_velocity_tracker.cpp
…
spatial_velocity_tracker.h
…
spring_arm.cpp
…
spring_arm.h
…
sprite_3d.cpp
…
sprite_3d.h
…
vehicle_body.cpp
…
vehicle_body.h
…
visibility_notifier.cpp
…
visibility_notifier.h
…
visual_instance.cpp
…
visual_instance.h
…
voxel_light_baker.cpp
…
voxel_light_baker.h
…
world_environment.cpp
…
world_environment.h
…