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dummy
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Merge pull request #86730 from reduz/64-bit-cowdata
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2024-01-19 18:46:11 +01:00 |
storage
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
SCsub
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +01:00 |
renderer_canvas_cull.h
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_geometry_instance.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_geometry_instance.h
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Expose RD::texture_native_handle
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2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
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Directional 2 Split Shadow Stabilization Fix
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2023-10-07 17:55:26 +02:00 |
renderer_scene_cull.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
renderer_scene_occlusion_cull.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_occlusion_cull.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_viewport.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_viewport.h
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
rendering_device.compat.inc
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
rendering_device.cpp
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Fix usage of index offsets in RenderingDevice
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2024-01-09 15:47:52 +01:00 |
rendering_device.h
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
rendering_device_binds.cpp
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Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2023-01-13 12:53:19 -08:00 |
rendering_device_binds.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
rendering_device_driver.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
rendering_device_graph.cpp
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Fix memory leak from not clearing the buffer barrier vector properly on the render graph.
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2024-01-18 15:23:13 -03:00 |
rendering_device_graph.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
rendering_method.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_method.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
rendering_server_default.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
rendering_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_compiler.cpp
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Add missing check when insert function `normal_roughness_compatibility`
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2024-01-15 17:22:19 +08:00 |
shader_compiler.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
shader_language.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_language.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +01:00 |
shader_types.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_warnings.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shader_warnings.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |