godot/scene
Rémi Verschelde 0be64da008 Allow greater values for DynamicFont size property
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691.

Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
..
2d Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
3d Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
animation Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Merge pull request #35183 from YeldhamDev/scrollbar_regression 2020-01-16 07:56:05 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Allow greater values for DynamicFont size property 2020-01-21 20:59:16 +01:00
register_scene_types.cpp Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00