0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
319 lines
11 KiB
C++
319 lines
11 KiB
C++
/*************************************************************************/
|
|
/* input_map.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "input_map.h"
|
|
|
|
#include "core/os/keyboard.h"
|
|
#include "core/project_settings.h"
|
|
|
|
InputMap *InputMap::singleton = nullptr;
|
|
|
|
int InputMap::ALL_DEVICES = -1;
|
|
|
|
void InputMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
|
|
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
|
|
ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
|
|
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
|
|
|
|
ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
|
|
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
|
|
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
|
|
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
|
|
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
|
|
ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
|
|
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
|
|
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
|
|
}
|
|
|
|
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
|
|
ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'.");
|
|
input_map[p_action] = Action();
|
|
static int last_id = 1;
|
|
input_map[p_action].id = last_id;
|
|
input_map[p_action].deadzone = p_deadzone;
|
|
last_id++;
|
|
}
|
|
|
|
void InputMap::erase_action(const StringName &p_action) {
|
|
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
input_map.erase(p_action);
|
|
}
|
|
|
|
Array InputMap::_get_actions() {
|
|
Array ret;
|
|
List<StringName> actions = get_actions();
|
|
if (actions.empty())
|
|
return ret;
|
|
|
|
for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
List<StringName> InputMap::get_actions() const {
|
|
List<StringName> actions = List<StringName>();
|
|
if (input_map.empty()) {
|
|
return actions;
|
|
}
|
|
|
|
for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
|
|
actions.push_back(E->key());
|
|
}
|
|
|
|
return actions;
|
|
}
|
|
|
|
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
|
|
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
|
|
const Ref<InputEvent> e = E->get();
|
|
|
|
//if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
|
|
// continue;
|
|
|
|
int device = e->get_device();
|
|
if (device == ALL_DEVICES || device == p_event->get_device()) {
|
|
if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
|
|
return E;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool InputMap::has_action(const StringName &p_action) const {
|
|
return input_map.has(p_action);
|
|
}
|
|
|
|
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
|
|
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
|
|
input_map[p_action].deadzone = p_deadzone;
|
|
}
|
|
|
|
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
|
|
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
|
|
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
if (_find_event(input_map[p_action], p_event))
|
|
return; //already gots
|
|
|
|
input_map[p_action].inputs.push_back(p_event);
|
|
}
|
|
|
|
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
|
|
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
return (_find_event(input_map[p_action], p_event) != nullptr);
|
|
}
|
|
|
|
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
|
|
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
|
|
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
|
|
if (E)
|
|
input_map[p_action].inputs.erase(E);
|
|
}
|
|
|
|
void InputMap::action_erase_events(const StringName &p_action) {
|
|
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
|
|
input_map[p_action].inputs.clear();
|
|
}
|
|
|
|
Array InputMap::_get_action_list(const StringName &p_action) {
|
|
Array ret;
|
|
const List<Ref<InputEvent>> *al = get_action_list(p_action);
|
|
if (al) {
|
|
for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) {
|
|
const Map<StringName, Action>::Element *E = input_map.find(p_action);
|
|
if (!E)
|
|
return nullptr;
|
|
|
|
return &E->get().inputs;
|
|
}
|
|
|
|
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
|
|
return event_get_action_status(p_event, p_action);
|
|
}
|
|
|
|
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
|
|
Map<StringName, Action>::Element *E = input_map.find(p_action);
|
|
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
|
|
|
Ref<InputEventAction> input_event_action = p_event;
|
|
if (input_event_action.is_valid()) {
|
|
if (p_pressed != nullptr)
|
|
*p_pressed = input_event_action->is_pressed();
|
|
if (p_strength != nullptr)
|
|
*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
|
|
return input_event_action->get_action() == p_action;
|
|
}
|
|
|
|
bool pressed;
|
|
float strength;
|
|
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
|
|
if (event != nullptr) {
|
|
if (p_pressed != nullptr)
|
|
*p_pressed = pressed;
|
|
if (p_strength != nullptr)
|
|
*p_strength = strength;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
|
|
return input_map;
|
|
}
|
|
|
|
void InputMap::load_from_globals() {
|
|
input_map.clear();
|
|
|
|
List<PropertyInfo> pinfo;
|
|
ProjectSettings::get_singleton()->get_property_list(&pinfo);
|
|
|
|
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
|
|
const PropertyInfo &pi = E->get();
|
|
|
|
if (!pi.name.begins_with("input/"))
|
|
continue;
|
|
|
|
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
|
|
|
|
Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
|
|
float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
|
|
Array events = action["events"];
|
|
|
|
add_action(name, deadzone);
|
|
for (int i = 0; i < events.size(); i++) {
|
|
Ref<InputEvent> event = events[i];
|
|
if (event.is_null())
|
|
continue;
|
|
action_add_event(name, event);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputMap::load_default() {
|
|
Ref<InputEventKey> key;
|
|
|
|
add_action("ui_accept");
|
|
key.instance();
|
|
key->set_keycode(KEY_ENTER);
|
|
action_add_event("ui_accept", key);
|
|
|
|
key.instance();
|
|
key->set_keycode(KEY_KP_ENTER);
|
|
action_add_event("ui_accept", key);
|
|
|
|
key.instance();
|
|
key->set_keycode(KEY_SPACE);
|
|
action_add_event("ui_accept", key);
|
|
|
|
add_action("ui_select");
|
|
key.instance();
|
|
key->set_keycode(KEY_SPACE);
|
|
action_add_event("ui_select", key);
|
|
|
|
add_action("ui_cancel");
|
|
key.instance();
|
|
key->set_keycode(KEY_ESCAPE);
|
|
action_add_event("ui_cancel", key);
|
|
|
|
add_action("ui_focus_next");
|
|
key.instance();
|
|
key->set_keycode(KEY_TAB);
|
|
action_add_event("ui_focus_next", key);
|
|
|
|
add_action("ui_focus_prev");
|
|
key.instance();
|
|
key->set_keycode(KEY_TAB);
|
|
key->set_shift(true);
|
|
action_add_event("ui_focus_prev", key);
|
|
|
|
add_action("ui_left");
|
|
key.instance();
|
|
key->set_keycode(KEY_LEFT);
|
|
action_add_event("ui_left", key);
|
|
|
|
add_action("ui_right");
|
|
key.instance();
|
|
key->set_keycode(KEY_RIGHT);
|
|
action_add_event("ui_right", key);
|
|
|
|
add_action("ui_up");
|
|
key.instance();
|
|
key->set_keycode(KEY_UP);
|
|
action_add_event("ui_up", key);
|
|
|
|
add_action("ui_down");
|
|
key.instance();
|
|
key->set_keycode(KEY_DOWN);
|
|
action_add_event("ui_down", key);
|
|
|
|
add_action("ui_page_up");
|
|
key.instance();
|
|
key->set_keycode(KEY_PAGEUP);
|
|
action_add_event("ui_page_up", key);
|
|
|
|
add_action("ui_page_down");
|
|
key.instance();
|
|
key->set_keycode(KEY_PAGEDOWN);
|
|
action_add_event("ui_page_down", key);
|
|
|
|
add_action("ui_home");
|
|
key.instance();
|
|
key->set_keycode(KEY_HOME);
|
|
action_add_event("ui_home", key);
|
|
|
|
add_action("ui_end");
|
|
key.instance();
|
|
key->set_keycode(KEY_END);
|
|
action_add_event("ui_end", key);
|
|
|
|
//set("display/window/handheld/orientation", "landscape");
|
|
}
|
|
|
|
InputMap::InputMap() {
|
|
ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
|
|
singleton = this;
|
|
}
|