0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
391 lines
13 KiB
C++
391 lines
13 KiB
C++
/*************************************************************************/
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/* resource_importer_texture_atlas.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_texture_atlas.h"
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#include "atlas_import_failed.xpm"
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#include "core/io/image_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/file_access.h"
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#include "editor/editor_atlas_packer.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/texture.h"
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String ResourceImporterTextureAtlas::get_importer_name() const {
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return "texture_atlas";
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}
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String ResourceImporterTextureAtlas::get_visible_name() const {
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return "TextureAtlas";
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}
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void ResourceImporterTextureAtlas::get_recognized_extensions(List<String> *p_extensions) const {
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ImageLoader::get_recognized_extensions(p_extensions);
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}
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String ResourceImporterTextureAtlas::get_save_extension() const {
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return "res";
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}
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String ResourceImporterTextureAtlas::get_resource_type() const {
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return "Texture2D";
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}
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bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterTextureAtlas::get_preset_count() const {
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return 0;
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}
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String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
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}
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String ResourceImporterTextureAtlas::get_option_group_file() const {
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return "atlas_file";
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}
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Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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/* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */
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//use an xpm because it's size independent, the editor images are vector and size dependent
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//it's a simple hack
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Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm));
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Ref<ImageTexture> broken_texture;
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broken_texture.instance();
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broken_texture->create_from_image(broken);
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String target_file = p_save_path + ".tex";
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ResourceSaver::save(target_file, broken_texture);
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return OK;
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}
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static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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int width = p_image->get_width();
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int height = p_image->get_height();
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int src_width = p_src_image->get_width();
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int src_height = p_src_image->get_height();
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int x[3];
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int y[3];
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for (int j = 0; j < 3; j++) {
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x[j] = vertices[j].x;
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y[j] = vertices[j].y;
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}
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// sort the points vertically
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if (y[1] > y[2]) {
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SWAP(x[1], x[2]);
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SWAP(y[1], y[2]);
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}
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if (y[0] > y[1]) {
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SWAP(x[0], x[1]);
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SWAP(y[0], y[1]);
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}
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if (y[1] > y[2]) {
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SWAP(x[1], x[2]);
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SWAP(y[1], y[2]);
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}
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double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1);
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double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1);
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double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
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double xf = x[0];
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double xt = x[0] + dx_upper; // if y[0] == y[1], special case
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for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) {
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if (yi >= 0) {
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for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width - 1);
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sy = CLAMP(sy, 0, src_height - 1);
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Color color = p_src_image->get_pixel(sx, sy);
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if (p_transposed) {
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SWAP(px, py);
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}
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px += p_offset.x;
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py += p_offset.y;
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//may have been cropped, so don't blit what is not visible?
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if (px < 0 || px >= width) {
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continue;
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}
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if (py < 0 || py >= height) {
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continue;
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}
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p_image->set_pixel(px, py, color);
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}
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for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width - 1);
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sy = CLAMP(sy, 0, src_height - 1);
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Color color = p_src_image->get_pixel(sx, sy);
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if (p_transposed) {
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SWAP(px, py);
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}
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px += p_offset.x;
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py += p_offset.y;
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//may have been cropped, so don't blit what is not visible?
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if (px < 0 || px >= width) {
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continue;
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}
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if (py < 0 || py >= height) {
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continue;
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}
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p_image->set_pixel(px, py, color);
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}
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}
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xf += dx_far;
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if (yi < y[1])
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xt += dx_upper;
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else
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xt += dx_low;
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}
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}
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Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) {
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ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
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Vector<EditorAtlasPacker::Chart> charts;
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Vector<PackData> pack_data_files;
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pack_data_files.resize(p_source_file_options.size());
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int idx = 0;
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for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
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PackData &pack_data = pack_data_files.write[idx];
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const String &source = E->key();
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const Map<StringName, Variant> &options = E->get();
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Ref<Image> image;
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image.instance();
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Error err = ImageLoader::load_image(source, image);
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ERR_CONTINUE(err != OK);
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pack_data.image = image;
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int mode = options["import_mode"];
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if (mode == IMPORT_MODE_REGION) {
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pack_data.is_mesh = false;
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EditorAtlasPacker::Chart chart;
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//clip a region from the image
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Rect2 used_rect = image->get_used_rect();
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pack_data.region = used_rect;
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chart.vertices.push_back(used_rect.position);
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chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, 0));
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chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, used_rect.size.y));
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chart.vertices.push_back(used_rect.position + Vector2(0, used_rect.size.y));
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EditorAtlasPacker::Chart::Face f;
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f.vertex[0] = 0;
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f.vertex[1] = 1;
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f.vertex[2] = 2;
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chart.faces.push_back(f);
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f.vertex[0] = 0;
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f.vertex[1] = 2;
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f.vertex[2] = 3;
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chart.faces.push_back(f);
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chart.can_transpose = false;
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pack_data.chart_vertices.push_back(chart.vertices);
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pack_data.chart_pieces.push_back(charts.size());
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charts.push_back(chart);
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} else {
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pack_data.is_mesh = true;
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Ref<BitMap> bit_map;
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bit_map.instance();
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bit_map->create_from_image_alpha(image);
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Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
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for (int j = 0; j < polygons.size(); j++) {
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EditorAtlasPacker::Chart chart;
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chart.vertices = polygons[j];
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chart.can_transpose = true;
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Vector<int> poly = Geometry::triangulate_polygon(polygons[j]);
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for (int i = 0; i < poly.size(); i += 3) {
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EditorAtlasPacker::Chart::Face f;
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f.vertex[0] = poly[i + 0];
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f.vertex[1] = poly[i + 1];
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f.vertex[2] = poly[i + 2];
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chart.faces.push_back(f);
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}
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pack_data.chart_pieces.push_back(charts.size());
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charts.push_back(chart);
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pack_data.chart_vertices.push_back(polygons[j]);
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}
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}
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}
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//pack the charts
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int atlas_width, atlas_height;
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EditorAtlasPacker::chart_pack(charts, atlas_width, atlas_height);
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//blit the atlas
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Ref<Image> new_atlas;
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new_atlas.instance();
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new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
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for (int i = 0; i < pack_data_files.size(); i++) {
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PackData &pack_data = pack_data_files.write[i];
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for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
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const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
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for (int k = 0; k < chart.faces.size(); k++) {
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Vector2 positions[3];
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for (int l = 0; l < 3; l++) {
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int vertex_idx = chart.faces[k].vertex[l];
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positions[l] = chart.vertices[vertex_idx];
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}
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_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
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}
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}
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}
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//save the atlas
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new_atlas->save_png(p_group_file);
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//update cache if existing, else create
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Ref<Texture2D> cache;
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if (ResourceCache::has(p_group_file)) {
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Resource *resptr = ResourceCache::get(p_group_file);
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cache.reference_ptr(resptr);
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} else {
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Ref<ImageTexture> res_cache;
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res_cache.instance();
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res_cache->create_from_image(new_atlas);
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res_cache->set_path(p_group_file);
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cache = res_cache;
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}
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//save the images
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idx = 0;
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for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
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PackData &pack_data = pack_data_files.write[idx];
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Ref<Texture2D> texture;
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if (!pack_data.is_mesh) {
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Vector2 offset = charts[pack_data.chart_pieces[0]].vertices[0] + charts[pack_data.chart_pieces[0]].final_offset;
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//region
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Ref<AtlasTexture> atlas_texture;
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atlas_texture.instance();
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atlas_texture->set_atlas(cache);
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atlas_texture->set_region(Rect2(offset, pack_data.region.size));
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atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size));
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texture = atlas_texture;
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} else {
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Ref<ArrayMesh> mesh;
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mesh.instance();
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for (int i = 0; i < pack_data.chart_pieces.size(); i++) {
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const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]];
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Vector<Vector2> vertices;
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Vector<int> indices;
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Vector<Vector2> uvs;
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int vc = chart.vertices.size();
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int fc = chart.faces.size();
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vertices.resize(vc);
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uvs.resize(vc);
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indices.resize(fc * 3);
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{
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Vector2 *vw = vertices.ptrw();
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int *iw = indices.ptrw();
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Vector2 *uvw = uvs.ptrw();
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for (int j = 0; j < vc; j++) {
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vw[j] = chart.vertices[j];
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Vector2 uv = chart.vertices[j];
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if (chart.transposed) {
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SWAP(uv.x, uv.y);
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}
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uv += chart.final_offset;
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uv /= new_atlas->get_size(); //normalize uv to 0-1 range
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uvw[j] = uv;
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}
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for (int j = 0; j < fc; j++) {
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iw[j * 3 + 0] = chart.faces[j].vertex[0];
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iw[j * 3 + 1] = chart.faces[j].vertex[1];
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iw[j * 3 + 2] = chart.faces[j].vertex[2];
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}
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}
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Array arrays;
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arrays.resize(Mesh::ARRAY_MAX);
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arrays[Mesh::ARRAY_VERTEX] = vertices;
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arrays[Mesh::ARRAY_TEX_UV] = uvs;
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arrays[Mesh::ARRAY_INDEX] = indices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
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}
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Ref<MeshTexture> mesh_texture;
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mesh_texture.instance();
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mesh_texture->set_base_texture(cache);
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mesh_texture->set_image_size(pack_data.image->get_size());
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mesh_texture->set_mesh(mesh);
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texture = mesh_texture;
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//mesh
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}
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String save_path = p_base_paths[E->key()] + ".res";
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ResourceSaver::save(save_path, texture);
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}
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return OK;
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}
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ResourceImporterTextureAtlas::ResourceImporterTextureAtlas() {
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}
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