0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
690 lines
27 KiB
C++
690 lines
27 KiB
C++
/*************************************************************************/
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/* area_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "area_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio_server.h"
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#include "servers/physics_server_3d.h"
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void Area3D::set_space_override_mode(SpaceOverride p_mode) {
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space_override = p_mode;
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PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
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}
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Area3D::SpaceOverride Area3D::get_space_override_mode() const {
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return space_override;
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}
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void Area3D::set_gravity_is_point(bool p_enabled) {
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gravity_is_point = p_enabled;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
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}
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bool Area3D::is_gravity_a_point() const {
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return gravity_is_point;
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}
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void Area3D::set_gravity_distance_scale(real_t p_scale) {
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gravity_distance_scale = p_scale;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
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}
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real_t Area3D::get_gravity_distance_scale() const {
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return gravity_distance_scale;
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}
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void Area3D::set_gravity_vector(const Vector3 &p_vec) {
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gravity_vec = p_vec;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
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}
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Vector3 Area3D::get_gravity_vector() const {
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return gravity_vec;
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}
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void Area3D::set_gravity(real_t p_gravity) {
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gravity = p_gravity;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
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}
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real_t Area3D::get_gravity() const {
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return gravity;
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}
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void Area3D::set_linear_damp(real_t p_linear_damp) {
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linear_damp = p_linear_damp;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
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}
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real_t Area3D::get_linear_damp() const {
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return linear_damp;
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}
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void Area3D::set_angular_damp(real_t p_angular_damp) {
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angular_damp = p_angular_damp;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
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}
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real_t Area3D::get_angular_damp() const {
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return angular_damp;
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}
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void Area3D::set_priority(real_t p_priority) {
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priority = p_priority;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
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}
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real_t Area3D::get_priority() const {
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return priority;
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}
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void Area3D::_body_enter_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(E->get().in_tree);
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E->get().in_tree = true;
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emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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}
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void Area3D::_body_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(!E->get().in_tree);
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E->get().in_tree = false;
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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}
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void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
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bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
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ObjectID objid = p_instance;
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Object *obj = ObjectDB::get_instance(objid);
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Node *node = Object::cast_to<Node>(obj);
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Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
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if (!body_in && !E) {
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return; //likely removed from the tree
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}
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locked = true;
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if (body_in) {
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if (!E) {
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E = body_map.insert(objid, BodyState());
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E->get().rc = 0;
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E->get().in_tree = node && node->is_inside_tree();
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if (node) {
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node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
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node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
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if (E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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}
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}
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}
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E->get().rc++;
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if (node)
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E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
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if (E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
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}
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} else {
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E->get().rc--;
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if (node)
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E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
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bool eraseit = false;
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if (E->get().rc == 0) {
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
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if (E->get().in_tree)
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emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
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}
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eraseit = true;
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}
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if (node && E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
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}
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if (eraseit)
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body_map.erase(E);
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}
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locked = false;
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}
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void Area3D::_clear_monitoring() {
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ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
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{
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Map<ObjectID, BodyState> bmcopy = body_map;
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body_map.clear();
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//disconnect all monitored stuff
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for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = Object::cast_to<Node>(obj);
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if (!node) //node may have been deleted in previous frame or at other legiminate point
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continue;
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//ERR_CONTINUE(!node);
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if (!E->get().in_tree)
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continue;
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
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}
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}
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{
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Map<ObjectID, AreaState> bmcopy = area_map;
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area_map.clear();
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//disconnect all monitored stuff
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for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = Object::cast_to<Node>(obj);
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if (!node) //node may have been deleted in previous frame or at other legiminate point
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continue;
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//ERR_CONTINUE(!node);
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if (!E->get().in_tree)
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continue;
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
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}
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}
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}
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void Area3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_EXIT_TREE) {
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_clear_monitoring();
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}
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}
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void Area3D::set_monitoring(bool p_enable) {
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ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
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if (p_enable == monitoring)
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return;
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monitoring = p_enable;
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if (monitoring) {
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PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
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PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
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} else {
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PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
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PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
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_clear_monitoring();
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}
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}
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void Area3D::_area_enter_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(E->get().in_tree);
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E->get().in_tree = true;
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emit_signal(SceneStringNames::get_singleton()->area_entered, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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}
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void Area3D::_area_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
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ERR_FAIL_COND(!E);
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ERR_FAIL_COND(!E->get().in_tree);
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E->get().in_tree = false;
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emit_signal(SceneStringNames::get_singleton()->area_exited, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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}
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void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
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bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
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ObjectID objid = p_instance;
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Object *obj = ObjectDB::get_instance(objid);
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Node *node = Object::cast_to<Node>(obj);
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Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
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if (!area_in && !E) {
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return; //likely removed from the tree
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}
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locked = true;
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if (area_in) {
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if (!E) {
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E = area_map.insert(objid, AreaState());
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E->get().rc = 0;
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E->get().in_tree = node && node->is_inside_tree();
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if (node) {
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node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
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node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
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if (E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_entered, node);
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}
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}
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}
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E->get().rc++;
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if (node)
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E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
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}
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} else {
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E->get().rc--;
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if (node)
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E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
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bool eraseit = false;
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if (E->get().rc == 0) {
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
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if (E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
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}
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}
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eraseit = true;
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}
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
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}
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if (eraseit)
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area_map.erase(E);
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}
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locked = false;
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}
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bool Area3D::is_monitoring() const {
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return monitoring;
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}
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TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
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ERR_FAIL_COND_V(!monitoring, Array());
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Array ret;
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ret.resize(body_map.size());
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int idx = 0;
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for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
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Object *obj = ObjectDB::get_instance(E->key());
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if (!obj) {
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ret.resize(ret.size() - 1); //ops
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} else {
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ret[idx++] = obj;
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}
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}
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return ret;
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}
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void Area3D::set_monitorable(bool p_enable) {
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ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
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if (p_enable == monitorable)
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return;
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monitorable = p_enable;
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PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
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}
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bool Area3D::is_monitorable() const {
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return monitorable;
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}
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TypedArray<Area3D> Area3D::get_overlapping_areas() const {
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ERR_FAIL_COND_V(!monitoring, Array());
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Array ret;
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ret.resize(area_map.size());
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int idx = 0;
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for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
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Object *obj = ObjectDB::get_instance(E->key());
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if (!obj) {
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ret.resize(ret.size() - 1); //ops
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} else {
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ret[idx++] = obj;
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}
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}
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return ret;
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}
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bool Area3D::overlaps_area(Node *p_area) const {
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ERR_FAIL_NULL_V(p_area, false);
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const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
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if (!E)
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return false;
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return E->get().in_tree;
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}
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bool Area3D::overlaps_body(Node *p_body) const {
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ERR_FAIL_NULL_V(p_body, false);
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const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
|
|
if (!E)
|
|
return false;
|
|
return E->get().in_tree;
|
|
}
|
|
void Area3D::set_collision_mask(uint32_t p_mask) {
|
|
collision_mask = p_mask;
|
|
PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
|
|
}
|
|
|
|
uint32_t Area3D::get_collision_mask() const {
|
|
return collision_mask;
|
|
}
|
|
void Area3D::set_collision_layer(uint32_t p_layer) {
|
|
collision_layer = p_layer;
|
|
PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
|
|
}
|
|
|
|
uint32_t Area3D::get_collision_layer() const {
|
|
return collision_layer;
|
|
}
|
|
|
|
void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
|
|
uint32_t mask = get_collision_mask();
|
|
if (p_value)
|
|
mask |= 1 << p_bit;
|
|
else
|
|
mask &= ~(1 << p_bit);
|
|
set_collision_mask(mask);
|
|
}
|
|
|
|
bool Area3D::get_collision_mask_bit(int p_bit) const {
|
|
return get_collision_mask() & (1 << p_bit);
|
|
}
|
|
|
|
void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
|
|
uint32_t layer = get_collision_layer();
|
|
if (p_value)
|
|
layer |= 1 << p_bit;
|
|
else
|
|
layer &= ~(1 << p_bit);
|
|
set_collision_layer(layer);
|
|
}
|
|
|
|
bool Area3D::get_collision_layer_bit(int p_bit) const {
|
|
return get_collision_layer() & (1 << p_bit);
|
|
}
|
|
|
|
void Area3D::set_audio_bus_override(bool p_override) {
|
|
audio_bus_override = p_override;
|
|
}
|
|
|
|
bool Area3D::is_overriding_audio_bus() const {
|
|
return audio_bus_override;
|
|
}
|
|
|
|
void Area3D::set_audio_bus(const StringName &p_audio_bus) {
|
|
audio_bus = p_audio_bus;
|
|
}
|
|
StringName Area3D::get_audio_bus() const {
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
|
|
return audio_bus;
|
|
}
|
|
}
|
|
return "Master";
|
|
}
|
|
|
|
void Area3D::set_use_reverb_bus(bool p_enable) {
|
|
use_reverb_bus = p_enable;
|
|
}
|
|
bool Area3D::is_using_reverb_bus() const {
|
|
return use_reverb_bus;
|
|
}
|
|
|
|
void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
|
|
reverb_bus = p_audio_bus;
|
|
}
|
|
StringName Area3D::get_reverb_bus() const {
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
|
|
return reverb_bus;
|
|
}
|
|
}
|
|
return "Master";
|
|
}
|
|
|
|
void Area3D::set_reverb_amount(float p_amount) {
|
|
reverb_amount = p_amount;
|
|
}
|
|
float Area3D::get_reverb_amount() const {
|
|
return reverb_amount;
|
|
}
|
|
|
|
void Area3D::set_reverb_uniformity(float p_uniformity) {
|
|
reverb_uniformity = p_uniformity;
|
|
}
|
|
float Area3D::get_reverb_uniformity() const {
|
|
return reverb_uniformity;
|
|
}
|
|
|
|
void Area3D::_validate_property(PropertyInfo &property) const {
|
|
if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
|
|
String options;
|
|
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
|
|
if (i > 0)
|
|
options += ",";
|
|
String name = AudioServer::get_singleton()->get_bus_name(i);
|
|
options += name;
|
|
}
|
|
|
|
property.hint_string = options;
|
|
}
|
|
}
|
|
|
|
void Area3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
|
|
ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
|
|
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
|
|
ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
|
|
ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
|
|
ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
|
|
ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
|
|
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
|
|
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
|
|
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
|
|
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
|
|
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
|
|
|
|
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
|
|
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
|
|
|
|
ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout);
|
|
ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
|
|
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
|
|
ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
|
|
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
|
|
ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
|
|
ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
|
|
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
|
|
|
|
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
|
|
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
|
|
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
|
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
|
|
|
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
|
|
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
|
|
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
|
|
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
|
|
ADD_GROUP("Collision", "collision_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_GROUP("Audio Bus", "audio_bus_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
|
|
ADD_GROUP("Reverb Bus", "reverb_bus_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
|
|
|
|
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
|
|
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
|
|
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
|
|
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
|
|
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
|
|
}
|
|
|
|
Area3D::Area3D() :
|
|
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
|
|
space_override = SPACE_OVERRIDE_DISABLED;
|
|
set_gravity(9.8);
|
|
locked = false;
|
|
set_gravity_vector(Vector3(0, -1, 0));
|
|
gravity_is_point = false;
|
|
gravity_distance_scale = 0;
|
|
linear_damp = 0.1;
|
|
angular_damp = 0.1;
|
|
priority = 0;
|
|
monitoring = false;
|
|
monitorable = false;
|
|
collision_mask = 1;
|
|
collision_layer = 1;
|
|
set_monitoring(true);
|
|
set_monitorable(true);
|
|
|
|
audio_bus_override = false;
|
|
audio_bus = "Master";
|
|
|
|
use_reverb_bus = false;
|
|
reverb_bus = "Master";
|
|
reverb_amount = 0.0;
|
|
reverb_uniformity = 0.0;
|
|
}
|
|
|
|
Area3D::~Area3D() {
|
|
}
|