godot/scene/debugger/scene_debugger.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

857 lines
26 KiB
C++

/*************************************************************************/
/* scene_debugger.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "core/script_language.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
void SceneDebugger::initialize() {
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
void SceneDebugger::deinitialize() {
#ifdef DEBUG_ENABLED
if (LiveEditor::singleton) {
// Should be removed automatically when deiniting debugger, but just in case
if (EngineDebugger::has_capture("scene"))
EngineDebugger::unregister_message_capture("scene");
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
#endif
}
#ifdef DEBUG_ENABLED
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return ERR_UNCONFIGURED;
LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor)
return ERR_UNCONFIGURED;
r_captured = true;
if (p_msg == "request_scene_tree") { // Scene tree
live_editor->_send_tree();
} else if (p_msg == "save_node") { // Save node.
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
_save_node(p_args[0], p_args[1]);
} else if (p_msg == "inspect_object") { // Object Inspect
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
ObjectID id = p_args[0];
_send_object_id(id);
} else if (p_msg == "override_camera_2D:set") { // Camera
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
bool enforce = p_args[0];
scene_tree->get_root()->enable_canvas_transform_override(enforce);
} else if (p_msg == "override_camera_2D:transform") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
Transform2D transform = p_args[1];
scene_tree->get_root()->set_canvas_transform_override(transform);
} else if (p_msg == "override_camera_3D:set") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
bool enable = p_args[0];
scene_tree->get_root()->enable_camera_override(enable);
} else if (p_msg == "override_camera_3D:transform") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform transform = p_args[0];
bool is_perspective = p_args[1];
float size_or_fov = p_args[2];
float near = p_args[3];
float far = p_args[4];
if (is_perspective) {
scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
} else {
scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
}
scene_tree->get_root()->set_camera_override_transform(transform);
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
} else if (!p_msg.begins_with("live_")) { // Live edits below.
return ERR_SKIP;
} else if (p_msg == "live_set_root") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_root_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_node_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_res_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_res_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
} else if (p_msg == "live_res_call") {
ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_instance_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_remove_node") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
live_editor->_remove_node_func(p_args[0]);
} else if (p_msg == "live_remove_and_keep_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_restore_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_duplicate_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_duplicate_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_reparent_node") {
ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
}
return OK;
}
void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_COND(!node);
Ref<PackedScene> ps = memnew(PackedScene);
ps->pack(node);
ResourceSaver::save(p_path, ps);
}
void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
SceneDebuggerObject obj(p_id);
if (obj.id.is_null())
return;
Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
}
void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
Object *obj = ObjectDB::get_instance(p_id);
if (!obj)
return;
String prop_name = p_property;
if (p_property.begins_with("Members/")) {
Vector<String> ss = p_property.split("/");
prop_name = ss[ss.size() - 1];
}
obj->set(prop_name, p_value);
}
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger)
return;
if (EngineDebugger::get_script_debugger() && p_filename != String()) {
debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger)
return;
Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
if (E) {
E->get().erase(p_node);
if (E->get().size() == 0) {
edit_cache.erase(E);
}
}
Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
if (F) {
for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
memdelete(G->get());
}
remove_list.erase(F);
}
}
/// SceneDebuggerObject
SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
id = ObjectID();
Object *obj = ObjectDB::get_instance(p_id);
if (!obj)
return;
id = p_id;
class_name = obj->get_class();
if (ScriptInstance *si = obj->get_script_instance()) {
// Read script instance constants and variables
if (!si->get_script().is_null()) {
Script *s = si->get_script().ptr();
_parse_script_properties(s, si);
}
}
if (Node *node = Object::cast_to<Node>(obj)) {
// Add specialized NodePath info (if inside tree).
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
} else { // Can't ask for path if a node is not in tree.
PropertyInfo pi(Variant::STRING, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
}
} else if (Script *s = Object::cast_to<Script>(obj)) {
// Add script constants (no instance).
_parse_script_properties(s, nullptr);
}
// Add base object properties.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name)));
}
}
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
members[p_script] = Set<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
constants[p_script] = Map<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
members[base.ptr()] = Set<StringName>();
base->get_members(&(members[base.ptr()]));
}
constants[base.ptr()] = Map<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
Variant m;
if (p_instance->get(E->get(), m)) {
String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) {
String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
if (E->value().get_type() == Variant::OBJECT) {
Variant id = ((Object *)E->value())->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
properties.push_back(SceneDebuggerProperty(pi, id));
} else {
PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key());
properties.push_back(SceneDebuggerProperty(pi, E->value()));
}
}
}
}
void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
Array send_props;
for (int i = 0; i < properties.size(); i++) {
const PropertyInfo &pi = properties[i].first;
Variant &var = properties[i].second;
RES res = var;
if (var.get_type() == Variant::OBJECT && var.is_ref()) {
REF r = var;
if (r.is_valid()) {
res = *r;
} else {
res = RES();
}
}
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);
PropertyHint hint = pi.hint;
String hint_string = pi.hint_string;
if (!res.is_null()) {
var = res->get_path();
} else { //only send information that can be sent..
int len = 0; //test how big is this to encode
encode_variant(var, nullptr, len);
if (len > p_max_size) { //limit to max size
hint = PROPERTY_HINT_OBJECT_TOO_BIG;
hint_string = "";
var = Variant();
}
}
prop.push_back(hint);
prop.push_back(hint_string);
prop.push_back(pi.usage);
prop.push_back(var);
send_props.push_back(prop);
}
r_arr.push_back(uint64_t(id));
r_arr.push_back(class_name);
r_arr.push_back(send_props);
}
void SceneDebuggerObject::deserialize(const Array &p_arr) {
#define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
ERR_FAIL_COND(p_arr.size() < 3);
CHECK_TYPE(p_arr[0], INT);
CHECK_TYPE(p_arr[1], STRING);
CHECK_TYPE(p_arr[2], ARRAY);
id = uint64_t(p_arr[0]);
class_name = p_arr[1];
Array props = p_arr[2];
for (int i = 0; i < props.size(); i++) {
CHECK_TYPE(props[i], ARRAY);
Array prop = props[i];
ERR_FAIL_COND(prop.size() != 6);
CHECK_TYPE(prop[0], STRING);
CHECK_TYPE(prop[1], INT);
CHECK_TYPE(prop[2], INT);
CHECK_TYPE(prop[3], STRING);
CHECK_TYPE(prop[4], INT);
PropertyInfo pinfo;
pinfo.name = prop[0];
pinfo.type = Variant::Type(int(prop[1]));
pinfo.hint = PropertyHint(int(prop[2]));
pinfo.hint_string = prop[3];
pinfo.usage = PropertyUsageFlags(int(prop[4]));
Variant var = prop[5];
if (pinfo.type == Variant::OBJECT) {
if (var.is_zero()) {
var = RES();
} else if (var.get_type() == Variant::OBJECT) {
if (((Object *)var)->is_class("EncodedObjectAsID")) {
var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
pinfo.type = var.get_type();
pinfo.hint = PROPERTY_HINT_OBJECT_ID;
pinfo.hint_string = "Object";
}
}
}
properties.push_back(SceneDebuggerProperty(pinfo, var));
}
}
/// SceneDebuggerTree
SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
// Flatten tree into list, depth first, use stack to avoid recursion.
List<Node *> stack;
stack.push_back(p_root);
while (stack.size()) {
Node *n = stack[0];
stack.pop_front();
int count = n->get_child_count();
nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id()));
for (int i = 0; i < count; i++) {
stack.push_front(n->get_child(count - i - 1));
}
}
}
void SceneDebuggerTree::serialize(Array &p_arr) {
for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) {
RemoteNode &n = E->get();
p_arr.push_back(n.child_count);
p_arr.push_back(n.name);
p_arr.push_back(n.type_name);
p_arr.push_back(n.id);
}
}
void SceneDebuggerTree::deserialize(const Array &p_arr) {
int idx = 0;
while (p_arr.size() > idx) {
ERR_FAIL_COND(p_arr.size() < 4);
CHECK_TYPE(p_arr[idx], INT);
CHECK_TYPE(p_arr[idx + 1], STRING);
CHECK_TYPE(p_arr[idx + 2], STRING);
CHECK_TYPE(p_arr[idx + 3], INT);
nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3]));
idx += 4;
}
}
/// LiveEditor
LiveEditor *LiveEditor::singleton = nullptr;
LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
void LiveEditor::_send_tree() {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Array arr;
// Encoded as a flat list depth fist.
SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
}
void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
live_edit_node_path_cache[p_id] = p_path;
}
void LiveEditor::_res_path_func(const String &p_path, int p_id) {
live_edit_resource_cache[p_id] = p_path;
}
void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->set(p_prop, p_value);
}
}
void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_node_set_func(p_id, p_prop, r);
}
void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->call(p_method, VARIANT_ARG_PASS);
}
}
void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->set(p_prop, p_value);
}
void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_res_set_func(p_id, p_prop, r);
}
void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->call(p_method, VARIANT_ARG_PASS);
}
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
live_edit_root = p_scene_path;
live_edit_scene = p_scene_from;
}
void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Node *no = Object::cast_to<Node>(ClassDB::instance(p_type));
if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Ref<PackedScene> ps = ResourceLoader::load(p_path);
if (!ps.is_valid())
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Node *no = ps->instance();
if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
void LiveEditor::_remove_node_func(const NodePath &p_at) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
memdelete(n2);
F = N;
}
}
void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
live_edit_remove_list[n][p_keep_id] = n2;
F = N;
}
}
void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
if (!EN)
continue;
Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
if (!FN)
continue;
n2->add_child(FN->get());
EN->get().erase(FN);
if (EN->get().size() == 0) {
live_edit_remove_list.erase(EN);
}
F = N;
}
}
void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;
dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
}
}
void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree)
return;
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *nfrom = n->get_node(p_at);
if (!n->has_node(p_new_place))
continue;
Node *nto = n->get_node(p_new_place);
nfrom->get_parent()->remove_child(nfrom);
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
if (p_at_pos >= 0)
nto->move_child(nfrom, p_at_pos);
}
}
#endif