0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
48 lines
1.2 KiB
GLSL
48 lines
1.2 KiB
GLSL
/* clang-format off */
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[compute]
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#version 450
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VERSION_DEFINES
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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/* clang-format on */
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layout(push_constant, binding = 1, std430) uniform Params {
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vec2 pixel_size;
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float z_far;
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float z_near;
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ivec2 source_size;
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bool orthogonal;
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uint pad;
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}
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params;
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#ifdef MINIFY_START
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layout(set = 0, binding = 0) uniform sampler2D source_texture;
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#else
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layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_image;
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#endif
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layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_image;
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void main() {
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ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
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if (any(greaterThan(pos, params.source_size >> 1))) { //too large, do nothing
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return;
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}
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#ifdef MINIFY_START
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float depth = texelFetch(source_texture, pos << 1, 0).r * 2.0 - 1.0;
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if (params.orthogonal) {
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depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0;
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} else {
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depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near));
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}
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#else
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float depth = imageLoad(source_image, pos << 1).r;
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#endif
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imageStore(dest_image, pos, vec4(depth));
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}
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