0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
264 lines
8.9 KiB
C++
264 lines
8.9 KiB
C++
/*************************************************************************/
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/* rendering_server_raster.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rendering_server_raster.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/sort_array.h"
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#include "rendering_server_canvas.h"
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#include "rendering_server_globals.h"
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#include "rendering_server_scene.h"
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// careful, these may run in different threads than the visual server
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int RenderingServerRaster::changes = 0;
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/* BLACK BARS */
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void RenderingServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
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black_margin[MARGIN_LEFT] = p_left;
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black_margin[MARGIN_TOP] = p_top;
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black_margin[MARGIN_RIGHT] = p_right;
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black_margin[MARGIN_BOTTOM] = p_bottom;
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}
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void RenderingServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
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black_image[MARGIN_LEFT] = p_left;
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black_image[MARGIN_TOP] = p_top;
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black_image[MARGIN_RIGHT] = p_right;
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black_image[MARGIN_BOTTOM] = p_bottom;
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}
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void RenderingServerRaster::_draw_margins() {
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RSG::canvas_render->draw_window_margins(black_margin, black_image);
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};
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/* FREE */
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void RenderingServerRaster::free(RID p_rid) {
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if (RSG::storage->free(p_rid))
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return;
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if (RSG::canvas->free(p_rid))
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return;
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if (RSG::viewport->free(p_rid))
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return;
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if (RSG::scene->free(p_rid))
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return;
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if (RSG::scene_render->free(p_rid))
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return;
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}
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/* EVENT QUEUING */
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void RenderingServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
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ERR_FAIL_NULL(p_where);
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FrameDrawnCallbacks fdc;
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fdc.object = p_where->get_instance_id();
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fdc.method = p_method;
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fdc.param = p_userdata;
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frame_drawn_callbacks.push_back(fdc);
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}
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void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) {
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//needs to be done before changes is reset to 0, to not force the editor to redraw
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RS::get_singleton()->emit_signal("frame_pre_draw");
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changes = 0;
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RSG::rasterizer->begin_frame(frame_step);
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TIMESTAMP_BEGIN()
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RSG::scene_render->update(); //update scenes stuff before updating instances
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RSG::scene->update_dirty_instances(); //update scene stuff
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports();
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RSG::canvas_render->update();
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_draw_margins();
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RSG::rasterizer->end_frame(p_swap_buffers);
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while (frame_drawn_callbacks.front()) {
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Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
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if (obj) {
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Callable::CallError ce;
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const Variant *v = &frame_drawn_callbacks.front()->get().param;
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obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
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ERR_PRINT("Error calling frame drawn function: " + err);
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}
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}
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frame_drawn_callbacks.pop_front();
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}
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RS::get_singleton()->emit_signal("frame_post_draw");
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if (RSG::storage->get_captured_timestamps_count()) {
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Vector<FrameProfileArea> new_profile;
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if (RSG::storage->capturing_timestamps) {
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new_profile.resize(RSG::storage->get_captured_timestamps_count());
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}
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uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
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uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
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for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
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uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
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uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
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String name = RSG::storage->get_captured_timestamp_name(i);
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if (name.begins_with("vp_")) {
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RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
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}
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if (RSG::storage->capturing_timestamps) {
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new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
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new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
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new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
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}
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}
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frame_profile = new_profile;
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}
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frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
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}
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void RenderingServerRaster::sync() {
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}
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bool RenderingServerRaster::has_changed() const {
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return changes > 0;
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}
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void RenderingServerRaster::init() {
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RSG::rasterizer->initialize();
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}
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void RenderingServerRaster::finish() {
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if (test_cube.is_valid()) {
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free(test_cube);
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}
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RSG::rasterizer->finalize();
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}
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/* STATUS INFORMATION */
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int RenderingServerRaster::get_render_info(RenderInfo p_info) {
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return RSG::storage->get_render_info(p_info);
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}
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String RenderingServerRaster::get_video_adapter_name() const {
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return RSG::storage->get_video_adapter_name();
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}
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String RenderingServerRaster::get_video_adapter_vendor() const {
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return RSG::storage->get_video_adapter_vendor();
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}
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void RenderingServerRaster::set_frame_profiling_enabled(bool p_enable) {
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RSG::storage->capturing_timestamps = p_enable;
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}
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uint64_t RenderingServerRaster::get_frame_profile_frame() {
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return frame_profile_frame;
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}
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Vector<RenderingServer::FrameProfileArea> RenderingServerRaster::get_frame_profile() {
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return frame_profile;
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}
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/* TESTING */
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void RenderingServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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redraw_request();
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RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
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}
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void RenderingServerRaster::set_default_clear_color(const Color &p_color) {
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RSG::viewport->set_default_clear_color(p_color);
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}
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bool RenderingServerRaster::has_feature(Features p_feature) const {
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return false;
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}
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RID RenderingServerRaster::get_test_cube() {
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if (!test_cube.is_valid()) {
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test_cube = _make_test_cube();
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}
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return test_cube;
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}
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bool RenderingServerRaster::has_os_feature(const String &p_feature) const {
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return RSG::storage->has_os_feature(p_feature);
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}
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void RenderingServerRaster::set_debug_generate_wireframes(bool p_generate) {
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RSG::storage->set_debug_generate_wireframes(p_generate);
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}
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void RenderingServerRaster::call_set_use_vsync(bool p_enable) {
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DisplayServer::get_singleton()->_set_use_vsync(p_enable);
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}
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bool RenderingServerRaster::is_low_end() const {
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// FIXME: Commented out when rebasing vulkan branch on master,
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// causes a crash, it seems rasterizer is not initialized yet the
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// first time it's called.
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//return RSG::rasterizer->is_low_end();
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return false;
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}
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RenderingServerRaster::RenderingServerRaster() {
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RSG::canvas = memnew(RenderingServerCanvas);
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RSG::viewport = memnew(RenderingServerViewport);
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RSG::scene = memnew(RenderingServerScene);
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RSG::rasterizer = Rasterizer::create();
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RSG::storage = RSG::rasterizer->get_storage();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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RSG::scene_render = RSG::rasterizer->get_scene();
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frame_profile_frame = 0;
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for (int i = 0; i < 4; i++) {
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black_margin[i] = 0;
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black_image[i] = RID();
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}
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}
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RenderingServerRaster::~RenderingServerRaster() {
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memdelete(RSG::canvas);
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memdelete(RSG::viewport);
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memdelete(RSG::rasterizer);
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memdelete(RSG::scene);
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}
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