godot/servers
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
audio Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_2d Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_3d Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
rendering Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
xr Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
audio_server.cpp Merge pull request #43333 from YeldhamDev/global_rate_scale_min 2020-11-10 09:32:56 +01:00
audio_server.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_server_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_2d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_server_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
register_server_types.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rendering_server.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
text_server.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
text_server.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
xr_server.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
xr_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00