godot/servers/rendering/rasterizer_rd
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
shaders Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer_canvas_rd.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
rasterizer_effects_rd.cpp Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_effects_rd.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_scene_high_end_rd.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer_scene_high_end_rd.h Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
rasterizer_scene_rd.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer_scene_rd.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer_storage_rd.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
rasterizer_storage_rd.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
shader_compiler_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00