70f5972905
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. |
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.. | ||
shaders | ||
light_cluster_builder.cpp | ||
light_cluster_builder.h | ||
rasterizer_canvas_rd.cpp | ||
rasterizer_canvas_rd.h | ||
rasterizer_effects_rd.cpp | ||
rasterizer_effects_rd.h | ||
rasterizer_rd.cpp | ||
rasterizer_rd.h | ||
rasterizer_scene_high_end_rd.cpp | ||
rasterizer_scene_high_end_rd.h | ||
rasterizer_scene_rd.cpp | ||
rasterizer_scene_rd.h | ||
rasterizer_storage_rd.cpp | ||
rasterizer_storage_rd.h | ||
render_pipeline_vertex_format_cache_rd.cpp | ||
render_pipeline_vertex_format_cache_rd.h | ||
SCsub | ||
shader_compiler_rd.cpp | ||
shader_compiler_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |