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renderer_rd
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Merge pull request #48472 from BastiaanOlij/render_state
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2021-05-12 13:44:03 +02:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_cull.cpp
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
renderer_canvas_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
renderer_compositor.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_scene_cull.cpp
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Assorted fixes to UV unwrapping and GPU lightmapper
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2021-05-03 18:10:34 +02:00 |
renderer_scene_cull.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
renderer_scene_occlusion_cull.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_scene_occlusion_cull.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_scene_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_viewport.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
rendering_device.cpp
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Obtain supported Vulkan API
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2021-03-26 12:06:57 +11:00 |
rendering_device.h
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Cleanup vulkan capabilities check and add multiview check
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2021-05-06 12:06:07 +10:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_default.cpp
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
rendering_server_default.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_language.cpp
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Highlight control flow keywords with a different color
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2021-05-05 22:38:12 +02:00 |
shader_language.h
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Highlight control flow keywords with a different color
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2021-05-05 22:38:12 +02:00 |
shader_types.cpp
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |