godot/modules/gdscript/tests/README.md
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00

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# GDScript integration tests
The `scripts/` folder contains integration tests in the form of GDScript files
and output files.
See the
[Integration tests for GDScript documentation](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html#integration-tests-for-gdscript)
for information about creating and running GDScript integration tests.
# GDScript Autocompletion tests
The `script/completion` folder contains test for the GDScript autocompletion.
Each test case consists of at least one `.gd` file, which contains the code, and one `.cfg` file, which contains expected results and configuration. Inside of the GDScript file the character `➡` represents the cursor position, at which autocompletion is invoked.
The config file contains two section:
`[input]` contains keys that configure the test environment. The following keys are possible:
- `cs: boolean = false`: If `true`, the test will be skipped when running a non C# build.
- `use_single_quotes: boolean = false`: Configures the corresponding editor setting for the test.
- `scene: String`: Allows to specify a scene which is opened while autocompletion is performed. If this is not set the test runner will search for a `.tscn` file with the same basename as the GDScript file. If that isn't found either, autocompletion will behave as if no scene was opened.
`[output]` specifies the expected results for the test. The following key are supported:
- `include: Array`: An unordered list of suggestions that should be in the result. Each entry is one dictionary with the following keys: `display`, `insert_text`, `kind`, `location`, which correspond to the suggestion struct which is used in the code. The runner only tests against specified keys, so in most cases `display` will suffice.
- `exclude: Array`: An array of suggestions which should not be in the result. The entries take the same form as for `include`.
- `call_hint: String`: The expected call hint returned by autocompletion.
- `forced: boolean`: Whether autocompletion is expected to force opening a completion window.
Tests will only test against entries in `[output]` that were specified.
## Writing autocompletion tests
To avoid failing edge cases a certain behavior needs to be tested multiple times. Some things that tests should account for:
- All possible types: Test with all possible types that apply to the tested behavior. (For the last points testing against `SCRIPT` and `CLASS` should suffice. `CLASS` can be obtained through C#, `SCRIPT` through GDScript. Relying on autoloads to be of type `SCRIPT` is not good, since this might change in the future.)
- `BUILTIN`
- `NATIVE`
- GDScripts (with `class_name` as well as `preload`ed)
- C# (as standin for all other language bindings) (with `class_name` as well as `preload`ed)
- Autoloads
- Possible contexts: the completion might be placed in different places of the program. e.g:
- initializers of class members
- directly inside a suite
- assignments inside a suite
- as parameter to a call