.. |
blend_shape.glsl
|
Blend shapes using transform feedback (GPU)
|
2016-11-24 20:46:55 -03:00 |
canvas_shadow.glsl
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
canvas.glsl
|
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
|
2017-06-21 23:37:25 -03:00 |
copy.glsl
|
-Restored support for Canvas BG mode on Environment
|
2017-06-24 08:58:27 -03:00 |
cube_to_dp.glsl
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
|
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
|
2017-05-25 14:00:43 -03:00 |
effect_blur.glsl
|
DOF blur, near and far fields..
|
2016-12-10 01:13:20 -03:00 |
exposure.glsl
|
Tonemapping and Auto Exposure support
|
2016-12-07 17:49:52 -03:00 |
particles.glsl
|
Small fixes required to get platformer to work.
|
2017-06-23 14:31:59 -03:00 |
resolve.glsl
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
scene.glsl
|
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
|
2017-06-17 11:03:48 -03:00 |
screen_space_reflection.glsl
|
Cleaned up Screen Space Reflections, closes #8119
|
2017-06-16 08:30:21 -03:00 |
SCsub
|
begin work on new particle system
|
2016-12-30 08:35:54 -03:00 |
ssao_blur.glsl
|
many fixes to image loader, voxel cone tracing, etc.
|
2017-06-02 22:08:41 -03:00 |
ssao_minify.glsl
|
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
|
2017-02-22 19:14:21 -03:00 |
ssao.glsl
|
Fixed several bugs with directional light, and changed defaults to be more sensible.
|
2017-06-14 17:06:36 -03:00 |
subsurf_scattering.glsl
|
subsurface scattering is fixed and working again
|
2017-06-03 21:14:05 -03:00 |
tonemap.glsl
|
-Restored multithread capability to VisualServer
|
2017-06-09 00:24:18 -03:00 |