godot/modules/gdnative/include/gdnative/packed_arrays.h

484 lines
23 KiB
C++

/*************************************************************************/
/* packed_arrays.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_PACKED_ARRAYS_H
#define GODOT_PACKED_ARRAYS_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/////// PackedByteArray
#define GODOT_PACKED_BYTE_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE];
} godot_packed_byte_array;
#endif
/////// PackedInt32Array
#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE];
} godot_packed_int32_array;
#endif
/////// PackedInt64Array
#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE];
} godot_packed_int64_array;
#endif
/////// PackedFloat32Array
#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE];
} godot_packed_float32_array;
#endif
/////// PackedFloat64Array
#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE];
} godot_packed_float64_array;
#endif
/////// PackedStringArray
#define GODOT_PACKED_STRING_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE];
} godot_packed_string_array;
#endif
/////// PackedVector2Array
#define GODOT_PACKED_VECTOR2_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE];
} godot_packed_vector2_array;
#endif
/////// PackedVector3Array
#define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE];
} godot_packed_vector3_array;
#endif
/////// PackedColorArray
#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE];
} godot_packed_color_array;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdnative/array.h>
#include <gdnative/color.h>
#include <gdnative/vector2.h>
#include <gdnative/vector3.h>
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
// byte
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest);
void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a);
const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self);
uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array);
godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value);
void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size);
void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self);
godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
// int32
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self);
int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value);
void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data);
void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size);
void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self);
godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
// int64
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self);
int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value);
void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data);
void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size);
void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self);
godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
// float32
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self);
float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value);
void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data);
void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size);
void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self);
godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
// float64
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self);
double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value);
void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data);
void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size);
void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self);
godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
// string
void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest);
void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a);
const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self);
godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data);
void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array);
godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value);
void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data);
void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size);
void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self);
godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
// vector2
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest);
void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a);
const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self);
godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array);
godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value);
void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size);
void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self);
godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
// vector3
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);
void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a);
const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self);
godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array);
godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value);
void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size);
void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self);
godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
// color
void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest);
void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a);
const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self);
godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data);
void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array);
godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value);
void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data);
void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx);
void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size);
void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self);
godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
#ifdef __cplusplus
}
#endif
#endif // GODOT_POOL_ARRAYS_H