godot/platform
Rémi Verschelde 26e582b170
Windows: Enable `/bigobj` to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).

(cherry picked from commit 11d1319afd)
2021-11-15 17:22:47 +01:00
..
android Add off-screen GL context 2021-11-09 12:19:12 +01:00
iphone Add off-screen GL context 2021-11-09 12:19:12 +01:00
javascript clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
osx [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-15 16:09:59 +01:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
windows Windows: Enable `/bigobj` to increase max size for obj files 2021-11-15 17:22:47 +01:00
x11 Add support for PowerPC family 2021-11-15 17:22:46 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00