godot/scene
Rémi Verschelde 7e9047f378
Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgap
[Net] Fix multi-peer path-only replication, optimize single peer object cache.
2022-02-21 21:20:54 +01:00
..
2d Add a property hint for the Line2D Round Precision property 2022-02-17 00:21:00 +01:00
3d Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Merge pull request #58042 from Sauermann/fix-viewport-border-notifications 2022-02-19 09:07:07 +01:00
main Fix CanvasItem visibility propagation 2022-02-19 22:40:53 +01:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
resources Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix 2022-02-21 11:18:00 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00